Moss Piglets

Developed a 3D real time strategy game within a team structure: documenting our work, finding solutions to problems, and receiving/giving feedback.
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Earned Silver Award in the Animation/Game Development category at UVU's Digital Media Showcase.
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Managed the publishing process (released on Steam on 3 May 2024).
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Managed and created the content design, production, and high-quality game execution of Level 5.
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Designed the art and set-dressed Level 5.
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Coded and designed obstacle prefabs that could be easily implemented into the game using C#.


Created 3D models throughout the game.
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Created white box layouts and addressed gameplay issues throughout the project.
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Created stylized water and lava shaders for the environment within Unity Shader Graph.
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Provided 3D Generalist support to the team members throughout the project.
Crocy Jr & the Ducklings
Developed a 2D casual mobile game using Unity from concept to implementation.
Created white box layouts, addressed gameplay issues and designed the constant.
Implemented and code for player controls, UI, and enemy instantiation using C#.
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Created 2D art assets for characters, environment, and UI elements focusing on aesthetic and composition.
Shipped final product on Google Play Store.
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Echo Bluff Express
Developed a 3D puzzle-platformer game using Unity from concept to implementation.
Modeled and textured 3D art assets for player and environment.
Rigged the objects in the game to make the train appear to move.
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Implemented and debugged player controls, collision detection, and puzzle problems using C#.
Created white box layouts, addressed gameplay issues and designed the constant.
Designed and balanced game level to ensure engaging gameplay.